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UFL: Strikerz Inc. solicits fan feedback on gameplay

Strikerz Inc. relies on fan participation in the development of UFL. After cutscenes, they can now influence the gameplay for the first time.

The first trailers of the FIFA competitors UFL and GOALS have been eagerly awaited since the announcement teasers. While GOALS released an atmospheric clip with a focus on atmosphere, UFL developer Strikerz Inc. gave deeper insights and showed first gameplay scenes.

This marks the beginning of a new stage in the schedule of the upcoming football simulation. Strikerz Inc. also remains true to one thing on this one – the feedback of the fans is to be incorporated into the development process.

After this was recently expressed in a survey about possible cutscenes, Discord users can now also comment on the gameplay shown in the UFL channel. Specifically, this concerns the pace of play of the published sequences.

Focus on the game speed and animations

Strikerz Inc. seems to want to avoid a too fast and hectic gameplay. Because two of the answer options are aimed at reducing the game speed slightly or strongly. The other alternatives consist of agreement with the speed of the material shown and the desire to focus more on animation than on the dosage of the game speed.

It remains to be seen to what extent the developer will follow the wishes of the users. However, there should be further updates soon, in which the effect of the fan feedback could become noticeable. After all, the release date of UFL is to be announced as early as August.

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